The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.
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Intel® RealSense™ technology is becoming popular with developers, and along with the buzz comes numerous (and inevitable) questions regarding its functionalities. One of the most-asked questions is how to get the Intel® RealSense™ SDK running on a Mac*. The following step-by-step guide shows you how to run the SDK sample apps with an Intel® RealSense™ camera on a Mac through Boot Camp*.
Running an Intel® RealSense™ SDK Sample on a Macbook Air* through Boot Camp*
First, you’ll need the following:
To determine if you have a 4th generation Intel® Core™ processor (code name Haswell) or later system, open Terminal and type the following command:
That should return something that looks like this:
Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
If you’re not familiar with the Intel processor naming system, look at the 4-digit number after the i3/i5/i7. If the first digit (the “thousand’s place”) is a 4 or higher, then you are good to go. Also, to see the list of all the 4th generation and 5th generation processors, click the appropriate link.
Intel® RealSense™ Camera F200
Use Cmd+space or click the top right-hand corner magnifying glass on the desktop to launch Spotlight* and plainly search “Boot Camp”. “Boot Camp Assistant” should subsequently appear.
Finding Boot Camp* Assistant through Spotlight*
The Boot Camp Assistant will transfer the Windows installation files from either an ISO file or a USB drive. At this point, Windows will install itself onto your Mac via the USB drive, along with the latest Windows drivers. The application will conveniently guide you through the course of resizing your Mac device’s current system partition and producing a Windows partition.
Installing Windows* through Boot Camp* Assistant
To begin, select the tasks you want to perform. It is recommended you leave all these options checked. However, if you already have a Boot Camp USB drive or have already partitioned your Mac, feel free to uncheck these options to speed the process up. This scenario is usually used by those who plan to install Windows on more than one Mac and have already made a USB drive.
Selecting tasks to perform on Boot Camp* Assistant
Next, point your Mac at the ISO file or USB drive. Insert a USB flash drive and select it. Please keep in mind that this drive will be deleted, so you should take precautions and back up valuable files.
Your Mac will now create the proper Windows installer drive; you should see the notification that reads “Copying Windows files.” Depending on your drive’s rate of speed, this process may take quite a while. It is common for the progress bar to periodically appear stagnant and unmoving; please be patient when this occurs.
Copying Windows* files to USB drive
When the process is complete and your Mac has successfully completed the creation of a USB installation drive, you will come across the “Create a Partition” screen. At this point, you may split your Mac system drive into two parts: one partition for Mac OS X and another for Windows. You can determine how much space to allot to your Windows system and OS X system—32GB or more is recommended for your Windows partition. If you have several hard disks on your Mac, you may choose to dedicate one specifically to Windows.
Unfortunately, Boot Camp Assistant will not be able to resize your partitions after the completion of this process; you will need to use a third-party tool to do so.
Partitioning Windows* drive
Windows will now complete the installation process. Afterwards, the Boot Camp installer will appear and install all appropriate Windows system hardware drivers and utilities.
When the Boot Camp installer completes its tasks, you can remove the USB drive. If you do not plan to perform the installation process on another Mac, you are done with your USB drive.
Since Boot Camp formats the Windows drive to FAT32 partition and Windows 8.1 only supports NTFS partition, you will probably receive the following error during installation:
“Windows cannot be installed to this hard disk space. Windows must be installed to a partition formatted as NTFS.”
Make sure you select the “BOOTCAMP” partition. You should have a “format” option to click that will reformat the drive to NTFS so that you may continue the Windows installation process.
You’ll notice that the process of installing the Intel RealSense SDK onto Boot Camp is the same as the usual Windows installation process.
Step 1: Plug your Intel RealSense Camera into one of the USB3 ports on your Mac.
Step 2: Follow the instructions on the Intel RealSense SDK download page to install the Intel® RealSense™ Depth Camera Manager (DCM), which includes the Camera Virtual Driver and Depth Camera Manager Service, and then the SDK.
Plugging the F200 camera into the USB3 port on the Macbook*
Step 3: Depending on the version of Windows 8.1, Media Feature Pack may not be included. Simply download it and continue the installation if needed. Media Feature Pack is required for the installation of the Intel RealSense SDK.
Step 4: When the SDK is installed, try running the Samples Apps. You can find them in a desktop icon folder called “Intel RealSense SDK 2014.” The directory’s name is C:Program Files (x86)IntelRSSDKsample if the SDK is installed in the default location.
Running the SDK Sample on Macbook Air*
Step 5: Code samples can be modified and used through Visual Studio.
And there you have it! Intel RealSense technology is officially running on your Mac.
As you have gathered by now, the steps needed to successfully run Intel RealSense technology on a Mac are relatively straightforward and simple using the Apple Boot Camp application.
You can use other virtual machine tools such as Parallels, VMWare Fusion*, and Virtual Box, but the USB3’s simulation isn’t the same as running OS natively. Simply put, the installation can be still accomplished, but the camera will fail to load up.
Peter Ma has over 14 years of experience developing web, mobile, and IoT applications. His experience includes database, web back-end, web front-end, mobile (Android* and iOS*), and IoT development. He is an Intel® Software Innovator who has developed several demos through the application of Intel® technologies. Currently, Peter is a Rapid Prototype Specialist, consulting for both large corporations and startups. He attends many hackathons in his spare time and often wins!
Not all 3D modeling software is available for every operating system. That’s why we compiled a list of the most popular 3D design programs for Mac users. Read on to discover the top 20!
The list of the most used 3D design software for Mac (see below) is based upon our list of the 25 most popular 3D modeling programs. However, we excluded software that is not available or not suitable for the Mac OS. This leaves us with the ultimate 3D modeling list for Macintosh users.
The two most used 3D modeling software programs for Macintosh devices are freeware program Blender (score: 80) and freemium software SketchUp (75). Blender is known for its enormous design freedom and its endless number of tools and functions – however, it’s also known for its steep learning curve. SketchUp, on the other hand, is said to be rather beginner-friendly and great for architectural and geometric objects. However, it’s not suited for creating organic structures.
Next come three programs from the Autodesk family: its professional high-end programs AutoCAD (59) and Maya (59) as well as its beginner-friendly free-to-use online app Tinkercad (51) all score well with Mac users. ZBrush (49), a professional 3D sculpting software, comes in 6th. Its free light version, named Sculptris (19), made it to rank 15.
After ZBrush, Cinema 4D (43), 123D Design (42), OpenSCAD (38), and Rhinoceros (36) complete the list of the top 10.
Screenshot of SketchUp, a popular 3D modeling software with Mac users.
We calculated the popularity of a 3D modeling software for Mac based on their ‘popularity score’ in the 3D printing community. The popularity score consists of mentions and fans on social media, page authority, forum mentions, video mentions, 3D printing database mentions, and Google results. This score is especially helpful if you’re looking for a modeling software for Mac that is widely used for 3D printing, so you can be assured of an online community to brainstorm with and help you out if you get stuck.
Most 3D design programs are available for Windows and Mac users alike. However, some 3D design software that is not available for Mac OS includes Solidworks (62), 3DS Max (55), and Inventor (55). While these are not many, they still represent quite popular 3D modeling software packages. In our original list which includes all platforms, these programs ranked 3rd, 6th, and 7th among the most popular.
Some good news to end with: there are more and more options for Mac users. For example, Rhino 5 is available for Mac. Since many 3D design apps run online now (browser-based), programs like Tinkercad and 3DTin are also accessible from any device. With Cheetah3D there’s also a 3D design software which is exclusively available for Mac OS.
Are you new to the world of 3D modeling and 3D printing? Make sure to avoid these 5 common mistakes in order to create stunning designs. Do you already know how to create printable 3D files? Then simply upload them to our website, choose from more than 100 materials and finishes, and let us take care of printing your object.